Category Archives: Social Media

Personal Branding Designs

As per usual with this subject, I’ve swapped topics from my original Utopia vs Dystopia in video games.

A lot of people have been giving presentations on branding, and why your online persona is so important, and my mind immediately jumped to ‘Then why does no one want to pay for personal branding if it’s so important.’

Let me give you a bit of background into what exactly I’m talking about. Graphic Design is this sort of non-job in the online market, despite design and aesthetic being such a prominent feature of marketing and companies in the present day. And yet, if you’re not a designer you’re probably not aware of how much of a struggle simply getting paid for the work you do is. Half the people asking for work to be done aren’t expecting to have to pay for this work, because there’s this really old and outdated stigma that “it’s just design”, which is infuriating in it’s own right.

Thanks to this desire for absolutely no one to pay for work they want done online, there’s been a rise in the commonality of the ‘design competition’ form of website. A brief summary of these websites are a marketplace, in which someone asks for a design, and multiple designers throw designs at them in the chance that they might get chosen and paid for their work, but in the process usually lose most of their rights to their work even if their design is not the ‘winner’ that the client picks and pays for.

It’s this sort of unhealthy competition that becomes detrimental to the design industry, because we start to sell ourselves short in the hope of receiving any sort of a paycheck. Websites like fiverr.com have people advertising their services for logo design, within 24 hours, for as little as $7. That’s a wage of less than 50c an hour.

Examples of competitive marketplace websites:

https://www.fiverr.com/

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https://99designs.com.au/how-it-works (pictured above)

https://www.designcrowd.com.au/

 

The issue is that for a entrepreneur designer just starting out, with minimal contacts, your job pool is so minute that this sort of thing may be the most pay you can actually find. Similarly, the only way I built my existing contact list is by offering some smaller services for free at first, and through other friends who have existing contacts with e-sports and journalism businesses themselves, and pass along work if they see any. A good network is essential, if you don’t know people as a freelancer, it’s likely you won’t find work.

When looking for jobs outside of the online marketplace as a designer, however, you need to be able to present yourself immediately as a professional. What’s the easiest way to do that? With a personal brand of your own, in the hopes that they will see it, like it, and think ‘They could do something that looks this good for me.’ Personal branding is what you want a client or prospective employer to see before they even get to your CV/Resume. In some ways, it’s the first impression that determines how they view your application.

So while I want to focus on these issues, and why and how they’re a problem to designers, I also want to help myself for the future, so for my final project I’m going to give myself a personal brand. Unlike a few other people however, I’m focusing on the design aspect, not so much an online persona, but an actual physical personal brand that I can use for the future, while also giving those unfamiliar with the design industry an idea of what the field is like.

The final submission will either come in the form of a research report, with visual evidence, or some sort of a digital artefact, although I’d love to hear some feedback, suggestions or questions about this subject, even anything you think I should consider while doing this!

A Digital Network: Brand and Consumer

elysium design utopia

After a semester of research into online identities and branding, I finally  have a finished product!  Definitely the most interesting research based assignment I’ve undertaken at university which is both brilliant and terrifying because the research hasn’t just stopped because I finished the subject.  Anywho, the image below is linked, and the PDF is interactive (aka the contents gives you a quick jump to the right page), hope you enjoy!

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.  To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/.

That means you can SHARE and ADAPT this work, as long as it is for NON COMMERCIAL purposes and you give ATTRIBUTION.

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A Digital Network: Brand and Consumer

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Who do you say you are online?

elysium design utopia

Personal branding is something we all interact with in this digital age, whether consciously or not.  Creating a username for a site you sign up to is one of the simplest ways this can play out: that username you choose is meant to reflect you, your identity, and act as an identifier for others, alerting them to your posts and interactions.  Further signifiers such as your profile picture/dp/avatar and bio boxes solidify this identity, giving other people more information about the online persona.

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Let’s take a look at my own twitter profile and what I believe it says about me:

  • Cover photo/Background image: My cover photo was chosen because it reflects a moment of me accomplishing something huge; climbing up to the top of a dormant volcano, despite stress and anxiety at being unfit comparatively to the rest of my family.  While not all those who visit my profile know this backstory…

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Performance of Online Identity

Our social media profiles provide a platform to tell a narrative about a subject we have the ultimate authority on: Ourselves.  So how does this tie into branding?  As highlighted earlier, “branding is not the logo, it is not the name, but rather it is a conceptual idea, which gives consumers ‘something to believe in.” (Turner, 2015).  Placing this into a personalised context, it means that our  digital identity is not based solely on our avatars, usernames, and bios; it is formed around what we utilise our platforms for, what message we communicate though our tweets, our Instagram pictures, our status updates on Facebook.  The avatar/username/bios form a quick overview, while the content we publish allows the audience to get a better understanding of who we are. “In essence, our online selves represent our ideals and eliminate many of our other real components.” (Green, 2013)

Are our online identities accurate reflections of who we are as a whole?  Do we successfully communicate the way we understand and approach life through our digital profiles?  Or do we instead present a false construction of ourselves online?  One of the ideas I suggested in my post about branding and transmedia, is that perhaps our online identity varies across different platforms, together creating a larger narrative of the self, but also existing separately, without the need of information from another network.

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If we are displaying different aspects of ourselves through different social networks, it becomes clear that we are curating our online presence for different audiences.  Our representation of self, although only an aspect of our identity is still a vital part of it, not making it any less valid than a social network which includes all possible information in one space; but rather targeted towards a more specific audiences.

“When an individual plays a part he implicitly requests his observers to take seriously the impression that is fostered before them. They are asked to believe that the character they see actually possesses the attributes he appears to possess, that the task he performs will have the consequences that are implicitly claimed for it, and that, in general, matters are what they appear to be.” (Erving Goffman, 1959)

We enter into the social media space, assuming that the content published is an accurate representation of oneself, in some way; however when the narrative presented conflicts with itself, the authenticity has been lost.  Davis (2010) suggests that we “preemptively alter our offline selves in order to authentically convey ourselves online in a particular way”,  which is an interesting concept if we acknowledge that we present different aspects of ourselves through different social networks.  If we are trying to authentically portray ourselves, do we lose authenticity if we omit certain aspects of our lives? I would argue that this is not the case, and Owen’s (2011) takes the idea of authenticity and how showing different aspects of self in different environments is still an authentic representation of ourselves: “James is an honest man and also kind. At the funeral of his wicked uncle, he will not be honest about his thoughts about the deceased, in order to be kind to the feelings of the rest of his family. […] Our identities are not socially universal.”  As such, we perform for different audiences, we aim to create a highly curated feed of information about ourselves, which is specifically directed at an audience, with similar interests, similar personality types, similar ideals.

As some extra food for thought; if we portray a different element of our overall identity on digital platforms, and chose to invest in AI technology after we died, would that mean our varied social presences would generate a number of vastly different versions of ourself as a result of the content we have access to?

A Digital Network: Brand and Consumer


TRANSCRIPT:

What is branding?

Branding is not the logo, it is not the name, but rather it is a conceptual idea, which gives consumers ‘something to believe in’.  It is a set of beliefs that open the door to a relationship with your audience.  The name, the logo, the media strategy are a set of identifiers for the brand which create a link between brand and and product, giving a more tangible image to identify the brand by.

So if branding is an idea, how does this relate to cybercultures?

The introduction of the internet has changed the way in which brands approach their audience.  The experience becomes less about the product, and more about the consumers by utilising networks within the internet to create a social impact, creating a new network of consumers who not only have an interest in the ‘products’ being sold to them, but they also share a connection to the company through their belief system and the way in which they interact with their audience.  The audience is not a passive body who will listen and agree to whatever you say, the audience is a body of people who crave connection, crave a sense of belonging, crave a relationship. Cyberculture is what enables this relationship to be formed between brand and consumer, as it allows companies to tap into a network which operates through a social basis – sharing, learning, collecting, and adding to the collective knowledge through a digital realm.

Cyberculture has created a platform for brands to incorporate user generated content as a way to promote their ideals, while also celebrating the consumer, their lifestyles, and their practices.  The focus is not so much on the brand itself, but on the people interacting with it, forming a vastly different approach to the old methods of creating brand awareness. It creates a space for conversation, which moves beyond a brand just being a product, and into something which becomes more than a product: something which reinforces the idea of the brand. My research will focus not on the idea of a brand itself. Rather, it will focus on how brands interacts with the internet — particularly social media — in order to extend their brand awareness and forge valuable  connections between the brand and their target audience.


Brookins, M 2010, The Advantages of Using Social Media Marketing, Chron, viewed 7 November 2015, <http://smallbusiness.chron.com/advantages-using-social-media-marketing-18593.html&gt;

Strauss, S 2013, Think Branding, with Google – Converence Keynote – “Branding is the New Normal”, YouTube, viewed 15 March 2016, <https://www.youtube.com/watch?v=1l2CUjkg0ug&gt;

Trigger Communications 2011, What is a brand?, YouTube, viewed 15 March 2016, <https://www.youtube.com/watch?v=sQLlPC_alT8&gt;

Turner, E 2015, Mind The Windows: Social Media Strategy

University of East Anglia 2011, What is Branding?, YouTube, viewed 15 March 2016, <https://www.youtube.com/watch?v=JKIAOZZritk&gt;


Elysse Turner | WordPress | Twitter

Hacktivism: An online Protest

B. Jones

As technology grows so does society and they tend to move and grow with each other. Technology can induce a social change or a problem within our culture will influence a solution. With this, concerns in society can be protested against online in a similar but quieter way.

Activism in essence is the want for a change whether that change is needed politically or needed socially. Hacktivism is no different, since we are connected to each other more than ever the prospect of demonstration against a form of injustice is now just as more likely to happen at any time and people from any where on the globe can get involved. David Gunkel states that hacktivism can be described as such.

[Hacktivism] draws on the creative use of computer technology for the purposes of facilitating online protests, performing civil disobedience in cyberspace and disrupting the flow of information by…

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